Hugues Ricour: First I want to give credit to all the team that builds the Ocean Technology. I am a producer at heart and I really want to thank all the programmers that have been involved. It has been really a continuous effort. Each generation of console allows us to push the bounders further with the simulations, the FX, the texture, the shape of the waves, and of course the ocean being physics space, it allows us also to add more gameplay iteracting with waves and ship. In Skulls and Bones we also added the wind, physical forces that participated to the gameplay stearing your ship and it seems that quest of new ideas, innovation in the gameplay is driving our passion.